Added Faction Control Overrides system.Fixed an issue that could cause the RotC County Crossing City Plan to spawn too many plots, some of which would overlap with others.Dynamic Soundscape system can now play various subtle background music, similar to what occurs when you arrive in major cities like Diamond City or Goodneighbor.(This likely would not have affected add-on packs). Fixed an issue that was preventing NPCs from pathing inside of buildings from Sim Settlements and its expansions.While ON, if a building plan has skins available, settlers will choose randomly between the original version and one of the skin versions when building. Added Auto Apply Skins option under Gameplay Options > Usability in the holotape (and under Usability in the MCM menu).Original Plot Size and Foundation Plots are no longer available to unlock in the holotape.The models and forms remain for backwards compatibility so saves will continue to function. The original small plots (original as in way back in version 1.0) and plots with foundations baked in are no longer supported, which means changes to certain plot functionality will no longer be applied to those models.Fixed a bug that could cause plots to become unresponsive after being built from a City Plan or after changing their type from the ASAM Sensor menu.It produces 50% more food than a 2x2 Agricultural plot and requires additional water and defenses, but still only requires a single settler to run it.This plot requires power to surpass level 1.Added a large variety of paint job skins to the 2x2 Residential and 2x2 Commercial buildings in Sim Settlements. ![]()
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